Focused on regular classroom application, it covers four major fields: material science, life science, earth and space science, and technology & engineering, with over 300 resources. It provides basic learning content for primary students and literacy-enhancement modules, supporting teachers' subject and experimental teaching to make classes more flexible, engaging, and efficient. It also cultivates students' curiosity, critical thinking, environmental awareness, and social responsibility, laying a foundation for lifelong development.
| Curriculum Module | Core Content | Training Objective |
|---|---|---|
| Material Science | Simple physical and chemical experiments | Stimulate curiosity and observational skills in exploring the material world |
| Life Science | Exploration of the human body, animals, and plants | Understand human body structure, physiological activities of animals, and internal structure of plants |
| Earth & Space Science | Celestial bodies, Earth’s atmosphere, water bodies, soil, rocks, etc. | Recognize celestial movement and natural phenomena |
| Technology & Engineering | Principles of simple machines and common tools | Comprehend the structure and function of simple mechanical devices |




Guided by the concept "Seeing Science from a Different Perspective" and developed from teaching practice, it aligns with the new curriculum standards, covering all knowledge points of junior high physics (108 experiments), chemistry (85 experiments), and biology (62 experiments). Advanced technology enhances experimental scene presentation, supporting teachers' teaching and providing students with a realistic environment for independent learning, preview, and review to strengthen memory and improve grades.
| Curriculum Module | Core Content | Training Objective |
|---|---|---|
| Junior High Physics VR Experiments | Synchronous physics experiments, mechanics/optics/electricity exploration platforms, home circuits, physics equipment repository | Visualize experimental principles and microscopic logic to help understand physical laws |
| Junior High Chemistry VR Experiments | Synchronous chemistry experiments, chemistry inquiry platform, molecular models, laboratory rules, chemistry supplies repository | Materialize microscopic chemical reaction processes and substance structures to clarify reaction mechanisms |
| Junior High Biology VR Experiments | Synchronous biology experiments, microscope operations, human physiological structure/functions, biological evolution, microscopic world | Simplify long-duration experiments, avoid hazards/pollution, visualize blind spots, and explore biological laws |




Adhering to "Seeing Science from a Different Perspective" and developed from teaching practice, it aligns with the new curriculum standards, covering all knowledge points of senior high physics (109 experiments), chemistry (105 experiments), and biology (53 experiments). Advanced technology optimizes experimental scene presentation, empowering teachers' instruction and providing students with an immersive environment for independent learning to deepen understanding and improve academic performance.
| Curriculum Module | Core Content | Training Objective |
|---|---|---|
| Senior High Physics VR Experiments | Synchronous physics experiments, mechanics/optics/electricity exploration platforms, physics equipment repository | Visualize experimental principles and microscopic analysis to understand physical laws from phenomena to essence |
| Senior High Chemistry VR Experiments | Synchronous chemistry experiments, chemistry inquiry platform, substance structure & molecular models, chemistry supplies repository | Materialize microscopic chemical reaction processes to help understand reaction mechanisms |
| Senior High Biology VR Experiments | Synchronous biology experiments, microscope operations, human physiological structure/functions, microscopic world | Simplify experimental processes, ensure safety/environmental friendliness, visualize key links, and explore biological laws |




Guided by core geographical literacy, it integrates VR, AR, and MR technologies to present geographical landscapes, landforms, and cultural scenes in 3D dynamic simulations. It supports spherical/planar map overlay, regional map overlay, 3D immersive experience, and multi-scale map switching, with over 50 course resources and 160 teaching themes. It fits teaching/learning scenarios and supports human-computer, teacher-student, and student-student interaction.
| Curriculum Module | Core Content | Training Objective |
|---|---|---|
| Physical Geography | Earth, maps, land, oceans, weather, climate, etc. | Help students recognize natural elements (e.g., landforms, climate) and learn to analyze natural geographical phenomena with simple methods |
| Human Geography | Countries/regions, population, religion, natural environment, etc. | Enable students to understand the relationship between human activities and geographical environment, and recognize the distribution patterns of human-related geographical features |




Centered on core geographical literacy, it integrates VR, AR, and MR technologies to present geographical landscapes, complex landforms, and cultural scenes in 3D dynamic simulations across time and space. It supports diverse interaction modes, fitting teaching, learning, and research scenarios, with over 30 courses and 100 teaching themes covering celestial systems, atmospheric circulation, water cycle, landforms, natural disasters, and regional development.
| Curriculum Module | Core Content | Training Objective |
|---|---|---|
| Physical Geography | Earth system, atmosphere, water, landforms, vegetation, soil, natural disasters, etc. | Help students master the principles and laws of physical geography, and comprehensively analyze natural phenomena and the basis for human-nature coordination |
| Human Geography | Population distribution, regional culture, urban-rural landscapes, industrial/agricultural location factors, etc. | Enable students to analyze location factors and regional differences of human activities, and explore paths for regional sustainable development |




It includes 8 categories of software, combining VR technology with popular science and practice to meet K12 students' literacy development needs, covering basic education demonstration, marine life, garbage classification, biomedical science, intelligent manufacturing, cultural relics exhibition, fire prevention, and drowning prevention.
| Curriculum Module | Core Content | Training Objective |
|---|---|---|
| Basic Education Demonstration Software | Egyptian civilization, weighing the Elephant, cosmic science, biological science | Provide immersive experiences of classic scenarios; help observe celestial bodies and cell composition |
| Marine Life VR Software | 8 major categories & 26 subcategories (e.g., jellyfish, fish, marine mammals) | Help understand marine species' characteristics, distribution, and related knowledge |
| Garbage Classification VR Software | Classification rules, simulated disposal, assessment training, recycling process animation | Deepen environmental protection awareness and develop garbage classification habits |
| Biomedical VR Science Software | Underwater world, eye exploration, COVID-19, neurons, synapses | Popularize basic biomedical knowledge and enhance subject interest |
| Intelligent Manufacturing VR Science Software | New energy vehicle drive motor disassembly, robotic arm application, circuit simulation | Help understand mechanical structures/principles and strengthen practical cognition |
| Cultural Relic Exhibition VR Software | 24 traditional Chinese cultural relics | Perceive cultural relics' historical/cultural values and cultivate interdisciplinary thinking |
| Fire Prevention VR Software | Fire alarm, extinguishing, escape, hazard inspection | Master fire prevention/extinguishing/escape skills and enhance safety awareness |
| Drowning Prevention VR Software | Drowning alarm, rescue equipment, hazard inspection, CPR | Learn drowning prevention/rescue knowledge and strengthen safety practical abilities |








Multiple K-12 schools chose KMAX as smart classroom partner, and adopted advanced VR hardware and software to empower education. Research results show that application of VR technology in K-12 school benefits rise of students’ degree of involvement, enhances their comprehension, and inspires their learning interest.

Shanghai New Putuo Primary School

Beijing No. 2 Experimental Primary School Tongzhou Branch

Guangzhou Dongshan Peizheng Primary School

Yinchuan Xingqing District Huimin No. 2 Primary School

Nanchang No. 27 Middle School

Nanchang Normal Affiliated Experimental Primary School