Cases

K12 Cases

Condensed Version of Core Content for K12 VR/XR Teaching Software

Core Content for K12 XR Teaching Software

1. Primary School Science XR Virtual Simulation Teaching Software

Focused on regular classroom application, it covers four major fields: material science, life science, earth and space science, and technology & engineering, with over 300 resources. It provides basic learning content for primary students and literacy-enhancement modules, supporting teachers' subject and experimental teaching to make classes more flexible, engaging, and efficient. It also cultivates students' curiosity, critical thinking, environmental awareness, and social responsibility, laying a foundation for lifelong development.

Curriculum ModuleCore ContentTraining Objective
Material ScienceSimple physical and chemical experimentsStimulate curiosity and observational skills in exploring the material world
Life ScienceExploration of the human body, animals, and plantsUnderstand human body structure, physiological activities of animals, and internal structure of plants
Earth & Space ScienceCelestial bodies, Earth’s atmosphere, water bodies, soil, rocks, etc.Recognize celestial movement and natural phenomena
Technology & EngineeringPrinciples of simple machines and common toolsComprehend the structure and function of simple mechanical devices
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2. Junior High School Physics, Chemistry & Biology VR Experimental Software

Guided by the concept "Seeing Science from a Different Perspective" and developed from teaching practice, it aligns with the new curriculum standards, covering all knowledge points of junior high physics (108 experiments), chemistry (85 experiments), and biology (62 experiments). Advanced technology enhances experimental scene presentation, supporting teachers' teaching and providing students with a realistic environment for independent learning, preview, and review to strengthen memory and improve grades.

Curriculum ModuleCore ContentTraining Objective
Junior High Physics VR ExperimentsSynchronous physics experiments, mechanics/optics/electricity exploration platforms, home circuits, physics equipment repositoryVisualize experimental principles and microscopic logic to help understand physical laws
Junior High Chemistry VR ExperimentsSynchronous chemistry experiments, chemistry inquiry platform, molecular models, laboratory rules, chemistry supplies repositoryMaterialize microscopic chemical reaction processes and substance structures to clarify reaction mechanisms
Junior High Biology VR ExperimentsSynchronous biology experiments, microscope operations, human physiological structure/functions, biological evolution, microscopic worldSimplify long-duration experiments, avoid hazards/pollution, visualize blind spots, and explore biological laws
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3. Senior High School Physics, Chemistry & Biology VR Experimental Software

Adhering to "Seeing Science from a Different Perspective" and developed from teaching practice, it aligns with the new curriculum standards, covering all knowledge points of senior high physics (109 experiments), chemistry (105 experiments), and biology (53 experiments). Advanced technology optimizes experimental scene presentation, empowering teachers' instruction and providing students with an immersive environment for independent learning to deepen understanding and improve academic performance.

Curriculum ModuleCore ContentTraining Objective
Senior High Physics VR ExperimentsSynchronous physics experiments, mechanics/optics/electricity exploration platforms, physics equipment repositoryVisualize experimental principles and microscopic analysis to understand physical laws from phenomena to essence
Senior High Chemistry VR ExperimentsSynchronous chemistry experiments, chemistry inquiry platform, substance structure & molecular models, chemistry supplies repositoryMaterialize microscopic chemical reaction processes to help understand reaction mechanisms
Senior High Biology VR ExperimentsSynchronous biology experiments, microscope operations, human physiological structure/functions, microscopic worldSimplify experimental processes, ensure safety/environmental friendliness, visualize key links, and explore biological laws
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4. Junior High School Geography VR Teaching System

Guided by core geographical literacy, it integrates VR, AR, and MR technologies to present geographical landscapes, landforms, and cultural scenes in 3D dynamic simulations. It supports spherical/planar map overlay, regional map overlay, 3D immersive experience, and multi-scale map switching, with over 50 course resources and 160 teaching themes. It fits teaching/learning scenarios and supports human-computer, teacher-student, and student-student interaction.

Curriculum ModuleCore ContentTraining Objective
Physical GeographyEarth, maps, land, oceans, weather, climate, etc.Help students recognize natural elements (e.g., landforms, climate) and learn to analyze natural geographical phenomena with simple methods
Human GeographyCountries/regions, population, religion, natural environment, etc.Enable students to understand the relationship between human activities and geographical environment, and recognize the distribution patterns of human-related geographical features
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5. Senior High School Geography VR Teaching System

Centered on core geographical literacy, it integrates VR, AR, and MR technologies to present geographical landscapes, complex landforms, and cultural scenes in 3D dynamic simulations across time and space. It supports diverse interaction modes, fitting teaching, learning, and research scenarios, with over 30 courses and 100 teaching themes covering celestial systems, atmospheric circulation, water cycle, landforms, natural disasters, and regional development.

Curriculum ModuleCore ContentTraining Objective
Physical GeographyEarth system, atmosphere, water, landforms, vegetation, soil, natural disasters, etc.Help students master the principles and laws of physical geography, and comprehensively analyze natural phenomena and the basis for human-nature coordination
Human GeographyPopulation distribution, regional culture, urban-rural landscapes, industrial/agricultural location factors, etc.Enable students to analyze location factors and regional differences of human activities, and explore paths for regional sustainable development
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6. K12 Science Popularization VR Resources

It includes 8 categories of software, combining VR technology with popular science and practice to meet K12 students' literacy development needs, covering basic education demonstration, marine life, garbage classification, biomedical science, intelligent manufacturing, cultural relics exhibition, fire prevention, and drowning prevention.

Curriculum ModuleCore ContentTraining Objective
Basic Education Demonstration SoftwareEgyptian civilization, weighing the Elephant, cosmic science, biological scienceProvide immersive experiences of classic scenarios; help observe celestial bodies and cell composition
Marine Life VR Software8 major categories & 26 subcategories (e.g., jellyfish, fish, marine mammals)Help understand marine species' characteristics, distribution, and related knowledge
Garbage Classification VR SoftwareClassification rules, simulated disposal, assessment training, recycling process animationDeepen environmental protection awareness and develop garbage classification habits
Biomedical VR Science SoftwareUnderwater world, eye exploration, COVID-19, neurons, synapsesPopularize basic biomedical knowledge and enhance subject interest
Intelligent Manufacturing VR Science SoftwareNew energy vehicle drive motor disassembly, robotic arm application, circuit simulationHelp understand mechanical structures/principles and strengthen practical cognition
Cultural Relic Exhibition VR Software24 traditional Chinese cultural relicsPerceive cultural relics' historical/cultural values and cultivate interdisciplinary thinking
Fire Prevention VR SoftwareFire alarm, extinguishing, escape, hazard inspectionMaster fire prevention/extinguishing/escape skills and enhance safety awareness
Drowning Prevention VR SoftwareDrowning alarm, rescue equipment, hazard inspection, CPRLearn drowning prevention/rescue knowledge and strengthen safety practical abilities
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Cases

Multiple K-12 schools chose KMAX as smart classroom partner, and adopted advanced VR hardware and software to empower education. Research results show that application of VR technology in K-12 school benefits rise of students’ degree of involvement, enhances their comprehension, and inspires their learning interest. 

  • Shanghai New Putuo Primary School

    Shanghai New Putuo Primary School

  • Beijing No. 2 Experimental Primary School Tongzhou Branch

    Beijing No. 2 Experimental Primary School Tongzhou Branch

  • Guangzhou Dongshan Peizheng Primary School

    Guangzhou Dongshan Peizheng Primary School

  • Yinchuan Xingqing District Huimin No. 2 Primary School

    Yinchuan Xingqing District Huimin No. 2 Primary School

  • Nanchang No. 27 Middle School

    Nanchang No. 27 Middle School

  • Nanchang Normal Affiliated Experimental Primary School

    Nanchang Normal Affiliated Experimental Primary School

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